perfect single vertex mesh

create a plane, select all, scale down to .000, remove doubles, and you have a perfect single vertex mesh.

hmmm make a plane,go in edit mode,delete 3 vertices and you have a perfect single vertex mesh :wink:

yeah but this one goes directly to the center point so when it’s rotated theres not change.

add a plane
go in edit mode
press A, X, Enter
Left click while holding Ctrl

Martin

also, instead of scaling to zero, you could use the Shift-S, 4, Shift-S, 2, W, 4 welding trick.

Martin

hmm

add >> curve >> curve circle
ALT C >> OK
F9 >> decimate to 3 vertices
Select 1 vertice
W >> Select Swap
DEL >> OK

voila, perfect singe vertex mesh :smiley:

Roel

Add plane.
Subsurf.
Alt+C and then X.
Select the new mesh.
Go into edit mode.
Select the left half of the mesh.
Press P.
Leave edit mode.
Press X.
Select the new mesh.
Go into edit mode.
Press A.
Shift+S, 4, Shift+S, 2, W, 4.
F9.
Centre.
Leave edit mode.

:slight_smile:

Add a three vertex circle, now you have to delete only two vertex :slight_smile:

Stefano

Run this script to create a single-vertex mesh:

import Blender210 as Blender

scene  = Blender.getCurrentScene()
mesh   = Blender.Mesh("OBJ")
object = Blender.Object("OBJ")

mesh.enterEditMode()

indices = []

index = mesh.addVertex(2, 1, 0, 0, 0, 0)
indices.append(index)

Blender.connect(object, mesh)
Blender.connect(scene, object)
mesh.leaveEditMode()

Create a donut.
Shift-s 2
Tab
Alt-c
Enter
Tab
A
W
4
Then hit enter and it will join all 768 vertices :slight_smile:

Space -> Add -> Text
Backspace Backspace Backspace Backspace Backspace
P e r f e c t space S i n g l e space V e r t e x
Tab
Alt-C -> Curve
Alt C -> Mesh

  1. New document
  2. Append object cluster from cluster.blend
    (cluster is a 10000 vertex mesh without edges and faces)
  3. In Edit mode select inner most vertex
  4. From Specials menu (W) select SelectSwap
  5. In EditButtons press Hide
  6. Select remaining vertex
  7. Delete vertex (X)
  8. In EditButtons press Reveal
  9. Repeat steps 3.-9. 9998 times

et voila, after about 10 h there is the perfect single vertex mesh (smoothing is optional)

What I like most on blender is its speed. :wink:
(You don’t have cluster.blend ? Strange! Mail me.)