so i have a figure
and an armature.
i deselect al the verts it assigns to say the left arm.
then i select the correct verts
click assign
click a to deselect all.
press select and it has still selected what it chose before - totally ignoring my selection.
what gives?
ver 2.54
The second armature is just so i can see where the joinsts are
What gives is the deselect operation. That just turns the verts off, it doesn’t remove them from the vertex group. To remove verts from a group, you have to select them and then press the Remove button.
that won’t work!
because if too many verts are selected then i would have to remove BOTH the right and wrong verts and then start again.
That is, in essence, what you have to do with anything. Tweak tweak tweak. Skinning for me is a very tedious and boring process…which is why I rarely ever finish and usually end up using lattice’s to help deform the model enough for me to “pose” it for a still lol
A few suggestions that might be helpful, although you didn’t ask for them.
First of all, it’s not necessary use a separate armature just to see where things are. Use X-Ray view in the Editing Options in the Armature tab.
Second of all, I think you’d find it easier to work if you used X-Mirror editing to create the armature in the first place. It would go a lot faster because right and left are extruded automatically, it would be symmetrical when you finished, and it would also have some built-in helpful features such as weight mirroring. This is a very handy way to make an armature.
As for the Vertex Groups,
that won’t work!
because if too many verts are selected then i would have to remove BOTH the right and wrong verts and then start again.
You can select and deselect vertices as you described, and assign and remove them to vertex groups. You can also select and deselect them with the B and BB options. For the upper arm, for example, what you want to do is select the vertex group pressing “select” and then deselect the correct vertices with the BB key and Alt (Alt makes the circle select into unselect) leaving only the verts selected that you want to remove from the vertex group (the lower arm verts in this case). Then click “Remove”.
thanks very much
Press “b” twice (box select), second press enables “circular” select. As Bugman mentioned, after pressing bb, holding ALT deselects.