I’m trying to create a photo realistic scene of an ancient street, and I just can"t seem to get it to look real. I’ve tried using HDRI lighting, texturing with diffusion mapping, normal mapping, reflection mapping and displacement. I added randomness to all the objects. I made sure each texture mapping is different, as to avoid repetitions. I’ve done some post work.
I’ve pulled out all of the stops, and I don’t know what else to do. Yet as soon as I composite an actor into the scene, the render falls flat, and looks computer generated.
Can someone please, please give me some advice? I’d appreciate any help.