Hi there @chafouin
Was wondering, did you ever think of making ID channels/elements/masks/cryptomates in photographer that can be edited per camera (or in general, doesnāt have to be per camera)? Or just a āsimpleā way of making render passes for post production work in any compositing software? Something like how Vray and Corona have.
I know blender has cryptomates but the workflow is a bit annoying and isnāt really streamlined like in other render software.
Could you give some examples of the issues you are running into? I prefer to understand your problem better to come up with a good solution. Of course enabling render passes per camera is something that could be done, but I donāt really see the point at the moment.
I havenāt had any issues with outputting masks or cryptomattes from Blender using multi-layer EXR in the past. Feel free to send more details here or in DM.
Itās fine. The current way of working with render passes in blender is great for manual work. Iām just thinking that it would be nice to have a āone clickā option for all the passes to be enabled or previewed via the camera and then rendered out. Something like how we can enable and disable False color preview.
Not sure how it works in Vray or in Corona but I think they donāt need to click and drag noodles and connect them to the correct input/output to get a result that is pretty useful for post production.
I donāt mind it, itās just a thought
Iām not sure I understand. Turning off the Camera tracker using the button in the Camera list will delete the Empty and the Constraint on the camera.
hi , yesterday bought the photographer 4 but overlooked the package bundle, Could I still can add another $6 to get light package bundle. thank you very much.
I am not sure if this is a bug, but when I try to use the āadd targetā feature, it does not work well. I can not navigate with the cameraā¦its locked.
This is probably expected? You cannot navigate the same way since the rotation of the camera is locked towards the target. Only zoom and translate will work, and translate will rotate around the object because of its target.
Please provide more information, a scene, a video of the occurring problems.
I canāt help you if you just give very short descriptions of the issues.
Sorry to jump in to this subject, but what is the point here? to save the different channels the multi EXR does it already except if we want to change one on the channels on the compositor. But still I don“t understand what the workflow would be there.
Even though I donāt use this as much as I should it comes down to controlling every pass in Photoshop.
Look at it as high end post production. Iām still learning much about post production but yeah, I would like to implement it into my workflow but I think it will take some time.