Photographer - Camera Exposure, White Balance, Autofocus, Physical Lights, Bokeh, Render Queue

Version 5.4.0 is available:

  • New Bloom with more options and coherent look between viewport and final renders (breaks backward compatibility).
  • Added HDRI Ground plane.
  • Added HDRI Horizon level. @NEEO1881
  • Added World Mixer Background Solid Color.
  • Added Light Soft Falloff support with Blender 4.1. @Tell
  • Fixed Per-camera World override (breaks backward compatibility). @SketchesDK
  • Fixed Camera rigs with Blender 4.0 and up. @Darknoir12
  • Fixed PostFX disabling issue.
  • Fixed Render Queue Overwrite File Output.
  • Removed unnecessary Render Queue Use Folder Structure (same can be achieved with tokens).
  • Fixed Fisheye in Blender 4.0 and up.
  • Fixed Lightmixer Enable potential context error.
  • Added Light Modal support for Apple Magic Mouse.
  • Fixed EV Picker not applying correct Exposure without Apply at Compositing.
  • Fixed gray Film Grain textures that were rendering red (will require to manually delete older textures in Presets folder for them to update).

Quick video of the HDRI Ground in action:
https://x.com/FabienChristin/status/1774097155827073361

The HDRI Ground technique is based on this thread by @vklidu, simplifying the required color adjustments with the use of a Picker.

The documentation has been updated and I highly recommend reading it: https://sites.google.com/view/photographer-5-documentation/lights/world-mixer

I apologize for this long period without any updates, it’s been pretty busy here. To thank you for your patience and continued support, I am sharing 2 hi-res calibrated HDRIs (ACEScg colorspace), you will be able to find them on the Gumroad download page.

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