This photorealistic 3D model is part of my masters in architecture. It was made entirely in Blender using a point cloud (generated by digital photogrammetry) as a reference for 3D modeling. The UV mapping was made using orthophotos as texture and some images from quixel library.
The building is part of the Brazilian architectural heritage.
Good stuff. Maybe try a basic scene to put it in, or try to use a BG photo, blur it, and make a render at such an angle that you don’t need to make a big, complicated scene.