Photorealistic texturing of a katana

I made a detailed model, a little under 100k verts of that sword.

I went for realism with this one, believe it or not. The desired outcome would be that the viewer doesn’t figure out it’s a fake for more than three seconds.

I think I must have failed using textures properly, but I can’t tell what exactly the problem is. Any feedback and ideas on how to bring this closer to reality are welcome.

http://i58.tinypic.com/r8wehc.png

The clearly repeating texture of the floor plane and duplicate tiles on the back wall stand out as fake.

Thread moved from Support to WiP

I think the katana it’s self looks great

Thanks.

The new version:
I wanted to make a skybox but I couldn’t, so I went with a whole background scene. Once I rendered this I noticed the severe bump on the floor and corrected it… the basic scene is the same and done, though. I still can’t truly consider it finished since there are some angles I haven’t rendered (and I can’t). Other than that, if you find something blatantly unrealistic please, do tell. :slight_smile: