I was looking for a way to replicate Adobe Photoshop’s blend mode “Dissolve”
As it says on Photoshop documentation:
Dissolve
Edits or paints each pixel to make it the result color. However, the result color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location.
Basically what it does is to make noisy any gradient alpha value, varying the dispersion of the noise, being the more close to 0 the more disperse the noise gets – respecting the content shape
Ideally I’d love to make it procedurally, but no problem if we have to use a bitmap to get the effect done.
Does anyone has any idea of how to even start to make an effect like that?
Thanks!