Well I was wondering is there any tutorials about “normal” physics engine in Blender. I mean, I would want to make a computer which falls from table and smashes into floor. Heh I know how to make fluid animation but not how to make normal physics
2nd. Is it possible to make deforming metal with Blender soft body physics or something. If not, is there any plugins for that? ( Excample car crash) U know.
The all-knowing Blender Manual answers your first question.
As for second, you can actually treat the metal like an extremely hard liquid. Play around with the viscosity settings until you get something metal-like. Don’t really know how though… :-?