Its like that I have the loading object that is the frame with the lights with a loading writed on it.
Ok This frame should be hold by the two cords on it so I want to make the frame to be holded on air and when the loading came on the game it swim from the right to the left but using the physics.
I think that this could be done with constraints easly, but I dont know how to make exactly.
You cannot have anything happening in a scene when it it loading. So there is no point having an animated loading screen, as the animation will play after it has loaded…
thanks, bit you really dont understand my scene, and you can have a loading screen with movement like for example on lost planet 2 or symphony of the night, or many other tittles.
Thanks sdfgeoff but I still need an answear.
Wouldn’t it benefit the Scene more if the Swingin’ was just animated? (Less intensive Process, therefor good for a Loading Screen.)
On the active Topic, you can apply Constraints of the Type »Rigid Body Joint« to the Strings and make the Strings Soft Bodies, but that would be not very safe because the Loading-Thingy might easily slip through – yeah, the Physics are at Times a Bit cheap when it comes to such Detail and thin Bodies…
Maybe it is possible without Soft Bodies, maybe the Soft Bodies can be made more stable (so nothing would slip through the Strings)… but in the End it sounds like one more good Reason to just animate it.
I don’t think you can have an animated loading screen, I’m pretty sure this was commented somewhere by someone… (Nice resource you got there). Blender won’t start the next scene until its fully loaded if there is an always-set scene. As far as I know.
So From main menu set loading scene- from loading scene always set game. It works in my game. Hope I helped, or at least pointed something out.
Thanks both of you for the help I ll try it here C.A.ligari, in fact my load ll start before the the other scene enter and ll be removed after the second scene starts. I ll think about the animated swing but I dont know If I can create something realistic with it unfortunably, thanks for the help so far.