I have a question regarding some blender trouble I am having, and I hope some kind soul here can illuminate me.
What I am trying to do is conceptually very simple.
I add to plane a force field with variable gravity field let say 0.1*g to g and simulate rotating disc as rigid body.
1.I have a plane,with dimensions x=20 m, y=20 m,z=0 m.
2.In edit mode I subdivide 10 times.
3. In weight paint ,I painted a half plane. it’s blue and red color.
4.I object data propierties i rename vertex Group to Gravity field.
5 In scene propierites i uncheck Gravity.
6.I add to plane a Force field. Shape every Point. Strength: -9.81
and I don’t see my vertex Groupe ( with name Gravity field) to check ?
Can we control intensity strength of gravity field by texture (white-black) ?
It can be done i Blender ?