Pie Menu Editor 1.18.7

Pie Menu Editor 1.15.9


What’s New:

  • Bug fixes

How to Update:

  • Backup your pie menus using Export button (optional).
  • Open User Preferences (ctrl+alt+U).
  • Go to the Add-Ons tab.
  • Click Install Add-on from File button, navigate to the file you downloaded and install it.
  • Restart Blender.

Please try this script in PME 1.15.9

C.window.cursor_warp(30, 30); bpy.ops.screen.redo_last('INVOKE_DEFAULT', True)

The script should work like this. Is this what you’re trying to achieve?

1 Like

Just tried latest:

blender-2.80.0-git.e79bb957fc3-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable
mod = import(module_name)

Blender Foundation\Blender\2.80\scripts\addons\pie_menu_editor_init_.py", line 158, in
importlib.import_module(“pie_menu_editor.” + mod)

blender-2.80.0-git.e79bb957fc3-windows64\2.80\python\lib\importlib_init_.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)

Blender Foundation\Blender\2.80\scripts\addons\pie_menu_editor\operator_utils.py", line 2, in
from addon import print_exc

ModuleNotFoundError: No module named ‘addon’

Pie Menu Editor 1.15.10


What’s New:

  • Bug fixes

How to Update:

  • Backup your pie menus using Export button (optional).
  • Open User Preferences (ctrl+alt+U).
  • Go to the Add-Ons tab.
  • Click Install Add-on from File button, navigate to the file you downloaded and install it.
  • Restart Blender.
1 Like

Thanks, fixed in PME 1.15.10

Thanks for the fix. I’m just about to post the same problem right now.

Hi im slowly migrating to 2.8 , question is the text overlay broken in 2.8 ?

text doesnt appear anymore when executing ( stack keys ) in 2.79 there is no problem

if its broken i hope it get fix soon
thank you for your hardwork

The bgl module which PME uses for text color, was removed from 2.8. I’m sure @roaoao will post an official fix for it soon.

In the mean time, the text can be restored by changing some lines in overlay.py in the addon folder.
Out of respect to the author, I only post the steps, not the file.

  1. Comment out import bgl

  2. Find and replace bgl.glColor4f(*self.style.color) with blf.color(1, *self.style.color)

  3. Find and replace bgl.glColor4f(r, g, b, a) with blf.color(0, r, g, b, a)

  4. Comment out all bgl lines starting on around line 274

  5. Search for any other lines containing bgl and comment them out

This brings back the overlay with color abilities.

1 Like

@roaoao Thought you might find this interesting:


draggable panels :slight_smile: seems like something that would feel at home with pme :stuck_out_tongue:

@MatsuikoHiroka, @iceythe, thanks, will fix this issue.

@Way2Close, looks interesting, yes.
This will be useful for tablet users. Will implement something like this in one of the next versions.

1 Like

Pie Menu Editor 1.15.10 fix 1


Some Fixes for Blender 2.8 builds

Extract the files to scripts/addons/pie_menu_editor folder and restart Blender.

3 Likes

Is there a way to center align the text to the button?

No, afaik.

Hey,
is it possible to immediately confirm a modal like “to sphere” without having to click again?
I currently have a macro set up, that sets the to sphere value to 1 and I would like to have that on a single button press, rather than having to confirm it again.

1 Like

Use ‘EXEC_DEFAULT’ to execute a modal operator instead of invoking it.

bpy.ops.transform.tosphere('EXEC_DEFAULT', value=1.0)

Sweet, that works like a charme.

Heya, Just noticed in 2.8 I cant add a PanelGroup to the left ‘T’ panel, The hidden panel group for it still works. Is there a workaround?

Hi, looks like left panel group’s Category should be empty in Blender 2.8. Try to use empty string instead of “My Category”.

That is fantastic, got a little worried there :stuck_out_tongue: Dont like the new default T panel haha
roaoao to the rescue again.