Original post split fom the viewport thread:
press menu button
move mouse to desired option
click mouse button
It does not work the same way. It’s a logical grouping thing in daily usage. The difference especially in this pie menue here is that the options are spread apart rather far. So if you do not know by heart which one is the right option then you need to read across a large portion of the screen (as opposed to scanning a small block of text) - remember: 5 to 7 bullet points is the magic number of being easily remembered and skimmed over.
I am not entirely agains radial menues, though. I do like them and I do use them as well. In that case, though it doesn’t make too much sense for me personally and I’d rather have them being customizable for individual tasks than for mode changes.
For axample: I’ve set up a pie menue in another application for a quick access to primitives or model creation with a few set creation options. There it works really well.
The radial menue also isn’t spread apart, there. It’s just the center dial with a slightly larger diameter but the options are super fast to reach.
Radial menues are a good thing but indeed, I wouldn’t see them as a replacement for every menue either.
The problem is that a longer list can’t just like that be translated into a pie menue, I think.
What I’d actually like to see is an editor to set up pie menues or interface lists in an easy manner. Then bein able to map that to your own shortcuts. That way you can recreaty anything you really don’t like yourself.
Coding should mostly not be required for creating a popup or a menus (or even not at all if possible). That way everybody is free to change it for the functions where radials just don’t work for them individually.