ok, here it is - finally I am making some progress to share for also getting some feedback. I modelled yet another X-wing fighter, but for me this project was important as I stalled a couple of times in the past. But since MasterXeon published his HardOps Add-On I finally gathered I could tackle all the required detail modelling.
The model was made entirely in Blender. I used some help from great people sharing some kit-bashing items on Gumroad (so the cables are from AR’s set as are some of the smaller items). I took some artistic freedom on the blueprint and mark this X-wing as a modified version with some additional gadgets and amends. So you will find stuff on the outside to give it the feel of being “modified” on the go by rebels who lack time for special design. I also wondered why on earth in the original it had its landing gear aft in the wings directly in the engine part… so I moved that to the main body and the whole engine set-up on each wing is entirely symmetrical. Rest is all near the original. The cockpit is modelled, but here I still have to work on the materials, it has standard Cycles shader and they look too smooth for my taste, but this is WIP.
The model was textured in Substance Painter 2, because I struggle with the Blender texturing, so I am using the SP input maps with a PBR shader set-up in the metall roughness workflow with height maps.
WIP:
- R2D2 or equivalent is still missing
- Landing gear is not yet textured - and not yet fully rigged (cockpit is as are the wings)
- cockpit materials need a view
- pilot is missing - an obvious flaw ;-))
- the jet exhaust flames are just displaced cylinders with colour ramp shading - so do not be too hard on me