Pinball Launcher

Continuing on from my theme of reimagining games into something automated, with a certain “luxury“ aesthetic (essentially an excuse for me to use some of my favourite materials), I worked on a couple of pinball mechanisms. The intention was to work on a full pinball machine that would include these mechanisms, but the project got too big and complex (for me and my hardware), so I’ve parked it for now. I may well come back to this one day, and it’ll be a thing of beauty.

This was my first look at using constraints; one cog driving the counter-rotation of another and the position of an object being driven by the movement of something else. I didn’t find this straightforward, but like all my projects, I came away having learned a lot that I can then use elsewhere.

The sound in the video is all captured at home, using all manner of random objects to help give a sense of the materials used. I always feel like an animation isn’t quite finished without sound.

Here are some crude sketches that helped me through the modelling process.





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Excuse me, “crude sketches”? Those look better than most of my finished products :sweat_smile:

Very nice looking mechanism and animation of it, great job!

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Excellent in every way. This should be #featured immediately.

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I’m fond of pinballs. Nice trick. :+1:

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I can watch it all day.

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:+1:
Great work, congrats.

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Thanks everyone for the kind words! :grinning::pray:t2:

I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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the sound design :star_struck:

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I love it! :+1:
If you let me I can do a tutorial how to do the animation entirely with rigid body simulation

that’s so accurate and so photorealistic! :ok_hand: keep it up :call_me_hand:

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