Hey so im trying to workout how to export models to a spritesheet to replicate a video game from 1997 ( i know right, nothing better to do with my time ), this is for an open source remake of the game engine.
Anyway, someone left a blender file in the community a few years back with the correct camera angles so i started building into their file, after much trial and error last night, i now have it exporting close to correct sprites angles and pixel count.
What i can’t work out is why i get Pink shadows when its renders. I have read that PINK normally specifies a missing material, so maybe its that but it seems to be stronger in the shadow areas. I cant see anyway to attach a Blendfile here so i upload it on my game website in case someone want to have a look and tell my what i have done wrong. It will be here in about 5 mins : http://openxcommods.weebly.com/first-steps.html