Piotr sketchbook

Welcome.Finally i have a time to start create something in blender. I will put my work in here. I hope you like it.For first shoot my low polly Pillar.



Blender,Gimp and Marmoset…

very nice pillar.

It is a nice pillar indeed but in terms of polycrunching you could optimize it a LOT more. When optimizing for a game-model you should always have the silhouette in mind, if the silhouette is not affected by removing a polygon/edge then you can safely remove it. I see a lot of unnecessary polygon detail in such a minor role for an environment.

Still, it’s not bad though. It looks nice, just let the normal map take care of more details and you are good to go.

Another renders…Blender,xnormal,Gimp,Marmoset…






Blender,xnormal,gimp,marmoset…

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