By
Mad Hatteur (Rozzy) Models
andrew-101 Programming
Pit Monsters is a tile-based tower-defence game.
You have to defend the castle from waves of Pit Monsters by building Towers and Bridges as defences. Everything you build, and then upgrade if you choose to, costs gold. Gold can be acquired by killing Pit Monsters (bounty).
Towers
Towers are the basic building, they appear in every tower-defence game. Types of towers that are in the game are:
Hubs
Hubs are buildings that give the surrounding Towers and Bridges bonuses, such as extra bounty, increased range and faster attack speed. Hubs are customisable and can differ level to level.
Customisation
Level creation and editing is (will be, aka not done yet) done through an inbuilt level editor. You use pre-set tiles to create your own map layout, then you can place pre-set objects over the map to decorate it (there are 3 objects that you must place, start location, the cave (Pit Monster’s starting point) and the castle (Pit Monster’s end point).
Then you create the towers, bridges and hubs, limited only to the available models. And finally you create the waves. All this gets saved as a .txt file.
Blender 2.49b:
Blend File: http://www.box.net/shared/no37fmf5cf ~3mb