Pixel-art problem

Hi,

I’m making a pixel-art puzzle game, but when I load the texture (512x512) onto a plane it blends the pixels with each other (at least, I think that’s what happens…) and the pixels
at the border get a lighter edge.



Is there a way to fix this?
I would like to keep the game in multi-texture mode, as more people can play it that way…

Thanks in advance!
Pret_Letter

Turn off mipmapping. I can’t remember where the option is right now, but if you google search “turn off mipmapping in blender” you should find it.

Okay, first thing you want to do is drag down the top toolbar and select “System & OpenGL.” Then under OpenGL, there is a Mipmap option. Turn mipmaps off.

Now, on your texture in your editor, select all the alpha space around. Now, use the color that surrounds your sprites and use your BRUSH (not fill) to go around all the edges (doesn’t matter how sloppy, as long as it covers.) After you’ve colored around all the edges, delete the area around (DON’T UNDO.) Now save it, reload it in Blender, and the white line should be gone.

why are you using 2.49

You do now blender is already in 2.61.

Turning the Mipmaps off did the trick!
It also didn’t show the white lines anymore, so I didn’t have to do the other method.

Thanks guys! :slight_smile: