I’m making a pixel-art puzzle game, but when I load the texture (512x512) onto a plane it blends the pixels with each other (at least, I think that’s what happens…) and the pixels
at the border get a lighter edge.
Okay, first thing you want to do is drag down the top toolbar and select “System & OpenGL.” Then under OpenGL, there is a Mipmap option. Turn mipmaps off.
Now, on your texture in your editor, select all the alpha space around. Now, use the color that surrounds your sprites and use your BRUSH (not fill) to go around all the edges (doesn’t matter how sloppy, as long as it covers.) After you’ve colored around all the edges, delete the area around (DON’T UNDO.) Now save it, reload it in Blender, and the white line should be gone.