Pixel artifacts around new mesh in Eevee

These artifacts appear around new mesh in Eevee, but disappear when volumetrics are enabled. Any thoughts to the cause? Thank you.

Probably a bug. Either in Blender or in the driver. First make sure your GPU is actually supported for 2.8, then, if so, make a bug report on developer.blender.org. Be sure to give your system specs in detail.

Strange that a bug like this would not be mentioned elsewhere. I’ll do as you suggest. Thanks

Not really strange. 2.8 is in development and new bugs crop up all the time.

Bug is gone with the version of 2.8 I downloaded yesterday.