Pixel Edges and really dark gray pixels in the dark

I got a big problem with Blender, every time when I render a image or Animation, in the dark it will have really dark gray pixels, and really really pixel edges, I’ve been trying to find a solution for this but I couldn’t, anyway of fixing this issue?

That looks like normal anti-aliasing to me, can you point out the specific issue?

Well, I kinda of need to fix this, I am working on a Game on Clickteam, and the problem is that Clickteam also sees the pixels, and won’t make them transparent, I had this problem for a while.

Well this also depend on the render engine…

  • for Cycle you may try Render Properties → Film → Pixel Filter:

    • Box … or
    • Gaussian with 0.01px
  • for Eevee:
    you may try Render Properties → Film → Filter Size: 0.1px

It actually work, thank you so much, now everything works just fine! :slight_smile: