I want to bake some info into texture. But I can’t find a way to automaically unwarp my model. Lightmap Pack is very close to what I need, but it does not account the pixel size, and some polygons can end up with no real texture space. I want every polygon to corespond to at least one pixel of texture space.
Tank you for suggestion. I have all my transform data applied, don’t think it affects anything.
Unfortunately Smart UV also produces polygons that are smaller than the pixel size.