I’d do it with particles - use a cube as the particle witha shader that fades from emission to volumetric and then to transparent. I used that to good effect here:
Let me know if you want to see my nodes #SENDNODES
I’d do it with particles - use a cube as the particle witha shader that fades from emission to volumetric and then to transparent. I used that to good effect here:
Let me know if you want to see my nodes #SENDNODES