I’d like to UV map a very basic “humanoid” model I made. Each body part is made of planes (each part a separate mesh), so it is basically a plain figure with exception of the feets, wich are perpendicular to the body.
Since I also need to texture map the back of the entire body, for every part I’ve duplicated each plane, distanced it from the original by a tiny amount and then I’ve finally Joint these 2 planes together. So for each mesh/body part, I’ve 2 (front and back) parallel planes.
How could I texture map this object to be able to paint the front and back in the same texture, without any distortions in the body image of that texture? I imagine it shouldn’t be hard since my model is basically 2D, the only exception being the feets…
Thanks in advance!
EDIT: first screenshot is my model and then the arrangement I’d like in the texture.