I want create a ships wake without using dynamic paint.
Therefore I create a plane (which will get a material with an animated texture later ) which is pulled by a parent object (the ship) which moves along a nurbs-curve (the path).
I want the plane to deform appropriate to the path. So I added a curve modifier to the plane and set the path as Curve Object and X as Deform Axis.
And now my problem:
The plane turns off prematurely because of an unknown reason.
If I move the plane along the y-axis (world coordinate system) the plane reacts like it should be and moves and deforms along the path. But that is not a solution. As the ship’s wake the plane belongs to the ship and should be connected to it’s position.