Planes with no backface - how to show without increasing poly count

Hi there,

I am making a wing and for wing membrane I have used a plane.
This means that when I turn the wing around you cannot see one side of it because of the way that Blender deals with planes. Does anyone know how to make the face be visible on both sides without increasing the poly count.

I have tried using the ‘Solidify’ modifier, but even when I turn off the ‘Fill Rim’ option it still increases the poly count by a considerable amount which I can’t afford.

I have tried turning off and on backface culling to see if that fixes anything but it doesn’t work.

If anyone knows a solution to this that would be fantastic!

Cheers.

What view settings are you using ?
Are you using in game engine or in a rendered image?

GLSL shaded textured view shows both sides in the 3d view

Sorry I am new to Blender. When you say view settings are you referring to the Viewport shading drop-up menu? Because that is set to the texture.

And this is just me looking at it in the standard view window.

It will be used in a game though, but even when it is imported into Flash the back of the wings are still see through.

Sorry if this isn’t very clear, I’m still pretty fuzzy about a lot of how Blender works.

n key,display, shading, is backface culling checked?

Yeah I tried that but it doesn’t affect it unfortunately…

I have started using Blender Game as the renderer and turned on GLSL rendering (and turned off textured solid) and now the back of the wings show up! Hooray!
However when it is now imported into Flash the wing backs still do not show up. I know that this now passes into somewhat non-Blender territory but I am assuming that it is due to a exporting issue or something else in Blender… Does anyone know what this could be now?

Yeah so now it definitely turns up in the view port but it still doesn’t display when I import it into Prefab3D or when I try out Game/Start Game Engine in the top drop down menu. Is there a fix for this because as I said before I can’t really afford to increase the poly count…