Planet Earth

i was bord so i thaught i throw something together but i like the way it turrned out i wanted to know if anyone could give me some comments to help make it just that much better, thanks

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your right its a cool model, but its a little dark dont you think?

Hmmm. How did you do the stars?
This is my Earth:
http://uploader.polorix.net//files/224/earthedit.jpg

You should look at KevinW’s Earth/Planets:
http://blenderartists.org/forum/showthread.php?t=93189
And the WIP Thread:
http://blenderartists.org/forum/showthread.php?t=75423&highlight=Spacescape

the stars are just an image and yea u were right it was a little dark i think i got it a bit better still tweaking though update:

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Lighting is much better now.

But it still seems there is something about the stars, I think the image is slightly stretched to fit the background, and the result is that all the stars are slightly taller than they should be. But you might have been going for this effect, so I guess I don’t know.

Is the moon to close to earth?, Or is it just me?
And yes, the stars just don’t seem right

~Marslyr

the stars are stretched on the z axis… (up down)

i think ive fixed some of the problems mentioned and gave it a bit more realism any other sugestions to push it over the edge

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Why don’t you try making a star field background for the planet

http://img444.imageshack.us/img444/9974/beforedawncopyke0.png
Thats what i did in mine

A really good tutorial on that is here

http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html

Hope that helps

Earth is quite good, it is the moon which does not fit… have you got a moonmap too? It looks more like procedural…

S.

Yes, his moon has got the proper map, only the wrong side of the moon is facing the earth.

Rotate your moon so the middle part of the image map is pointed toward the center of the earth.

You do have the moon “right-side-up” as per your second image. I can’t really tell on the third…

Hope this helps.

Uhm, yes, on second image it can be seen :slight_smile:

Anyway bump and spec (both too hight) on that moon are not OK, and light too is odd, Moon and Earth should be lit the same
.

S.

Heh, yeah, but my screen resolution is really high and his image is pretty small, and I didn’t care enough to check to see if he had spun the moon upside down or not… (I figured he hadn’t since the last) :o

Anyway, I meant to say something about the bump but forgot… Thanks Stefano.

I would just turn the bump off and use the color map. For all intents and purposes that looks well enough. Well, unless you plan to zoom the camera down and land on it…

noidtluom: how’d you make the atmosphere effect in your planet?

Almost looks like he created a second sphere slightly larger that the “earth” sphere. Made it transparent and slightly reflective/mirror?

You’ve got too many stars.
It looks like noise-texture on a plane. Space is black and the some stars you see even if you’re up there aren’t that many. So - very less stars and make them bright. PS: a darker background also gives a better contrast to your bright and shiny planets (well, at least earth)

i know i need to work on the background i just half fasted that in gimp but im not verry good at gimp at all right now so… and i forgot to save so i have to do some of it over again and yes the moon is facing the wrong way the atmosphere effect actually idk how to explain it to well but its just a slightly blue sphere that isnt to trasparent but i think its fresnel is turned up i want a good starscape but all the gimp starscape tuts ive found wouldnt complement the picture the way i would like it to and if anyone knows how to add the city lights map to make it work i cant get it to work well i can but u can see the lights on the lit side to i have the map but…dont knwo how to put it on there quite right

Whoa, breathe!

Someone else (bcaloia) is having the same problem. See his thread here. --In short, grab the nighttime image and apply it using the same UV map but outputting to the emit and spec channels.

Hope this helps.

You have too many dim stars. Your best bet (although it might be a little heavy on the hardware) would be to use a bunch of vert groups. Each with their own halo material assigned to them. This way you can have bright ones, soft/dim ones, red ones, blue ones, etc and they can all be scatter more realistically.

also make the sea reflective, and the land not. I believe you would make the UV map into 2 maps, one with just sea, and one with sea blue deleted.