Planet mapping

Hello guys,

In cycles I somehow managed to get a sphere mesh passably mapped, but there is still a gap, that needs to be patched, the sphere is mapped twice and the crossing is distorted.
Used texture: http://textures.forrest.cz/textures/library/maps/Jupiter.jpg
Has someone an idea?

Greetings

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Ok, problem solved, you have to fix it just simply with UV Mapping, it’s accepted by Cycles :wink:
You don’t need the Texture Coordinate and the Mapping nodes either.

Have a nice day :slight_smile: