Here’s the map of the Watery World!, One of the most interesting thing about this is the continent on the left. looks like a sleeping Dragon
Here’s the Shader Node itself, Some of the options doesnt make much sense like the Temperature. when set to high, it insteads floods the entire world with water, so if you want a dry hot planet just set water level to zero.
Biomes are generated with two conditions, Elevation and Latitude outputs as terrain data. Ice caps are seperated from this because I still cant make it behave the way I want it alone, much more worst when combined with Terraindata “generates grassy shorelines which is so unrealistic”
This is still in a very experimental stage. But serves as a proof of concept that You can actually create interesting planets entirely inside Blender Cycles “no more bland procedural planets! yay for unique looking ones!”
Right now, Im redoing the entire thing, instead of imitating geography I want to be able to simulate them. If i have to use OSL scripts I will but I’ll try to stir away from it as much as possible.
So play around with it, share your results in this thread! improve upon the current Shader if you want
PlanetCreator.blend (4.65 MB)