Hi guys, a few days ago I created a thread talking about rendering “Physically Correct” Planets. the focus was mainly on atmospheres and clouds. My work diverted to producing Planetary bodies.
I have been working on this shader for days and Im happy to share it.
Procedural Planets tend to use fractals, that creates perfect organic-ish features “too evenly random” giving us some “ok” planets.
The Goal is to be able to make Planets on the spot all inside blender. I took the same fractal approach expanded it without using any third party programs to create Planetary Geography and features, imitating (not simulating) how planetary bodies are formed.
Warm Water Planet
Cold Dry Planet
Scorching Hot Planet
Right now I haven’t done a Cloud Shader and Gas Planet Creator yet, i’ll be working on it next.
(Blendfile and more pictures will be posted later, I still have that forum moderation thing)