@tommy1441: Thank you very much for the feedback! I tried to mess around with the “Use Alpha” Tabs in the Compositor and Viewer Node. Sadly the changes are barely visible in High-Def. I figured out however, that Blender seems to have issues with double alpha. In my case there is the alpha from the material node and the alpha from the Render-Layer. I will try to isolate the blacks from the Texture strips and convert it into native alpha within the png. file I’m using for the rings.
@Modron: Do you know about a good tutorial on how to turn a texture into volume? Please consider that the rings of Saturn are utterly complex. A Color-Ramp within Blender is not an option. Maybe I’ll give it a try later…but I want to try it with textures first.
@place57 & Journeyman: I’m with you there. I will use particle systems for some closeup-shots of the rings but in a very subtile way. There is a huge problem with the particle solution for the rings of saturn. The rings are way to detailed and varied to use particles for mid/far distance shots. The rings of saturn contain hundreds of billions of single objects. A texture works just fine for that.
If I don’t find a solution for this, I still have the option to cheat and use photoshop to merge the planet and ring together. Don’t want to go down that route though. I want to keep it in Blender only. I will not give up on this. There are only three planets that need this treatment. The one is Saturn and the other two are Uranus and Neptune.
I made some progress though. I’m almost done with the Cycles setup’s for Upiter and Mars. As long as I’m running into troubles with the ring-planets, I will tackle Venus and Mercury first.
Colors & Textures not final.
Colors not final.
Thanks for your reply’s and the feedback!
Greetings from Hamburg,