Monster wondererv.2 its a little slow and boring right now but the upgrade is it face were its wondering now.
I would like to say thank you to @BluePrintRandom@blenderaptor, @Cotaks@RPaladin@musikai, and other nice coders. you have all be so kind and helpful to answer and help me it has improved my programming skills greatly and for that I am deeply grateful.
I generally donāt much care for fighting monsters, so I canāt help with that directly. For survival games I like the ones best that emulate the real world, where the dangers are natural. I love playing The Long Dark, for example. Natural enemies would still be worth programming, I think, because thereās a lot of references in the form of still photos and videos ā wolves, bears, snakes, crocodiles, tigers, sharks. And of course there are a lot of predators that present no danger to humans, but are fatal to their particular prey. You could base your monsters on some of those.
I created a simple 2D game to practice level design, scene switching , program a in game asset mangement system for pooling objects, and use some of the simple AI systems I learned to make.
Whatās a dragon without fire ā¦a dinosaur, so I tried the fire vfx on drake
child. it needs more tweaks to the code for improved look and for it to function while in game, but I probably should take a bit off programming to work on my art I canāt seem to do both at the same time and I want to learn how to make concept art for my game till then(perhaps I will learn to plan my 3D Art projects better)
Cool ! Itās really a good start and on the overall there is a bunch of progress in 3D as well !
Itās great to see !
Why do you decided to make the game with blender ? why not look into Unreal, Unity or Godot ?
While some people really do interesting stuff with UPBGE I get the feeling that a dedicated engine is still better. But I donāt know enough to be able to judge !
And on the animation side, itās super cool , you can even study with things much simpler, I donāt know much but from my understanding simple exercises like a bouncing ball or a bouncing ball with a tail can help understand fundamentals at a basic level, and say when someone is walking you find the same bouncing and tails principles but on different parts at once.
Then it gets much difficult to analyse and progress since you have much more going on at the same time.
The last anim is great , and it works already very well. But since there are a lot of things itās hard to use that to study little details that will make it even better. Like adding little delays, overshoots, emphasis the weight. But donāt get me wrong the pose and the style is great, and the overall motion is already working in fact !
Just my two cents , as with game itās not really my area so Iām not sure if itās good advice or not in the end
Keep up the good work !
One day I decided to make a game and wanted it to be 3D. So I opened a Hard drive and found Blender 2.76 on it. Uninformed that 3D program does not equal Game engine I turned it on. Got disgusted at how bad I was and turned it off. A few months laterā¦ Turned it back on and was determined to learn and modeled and rigged thisā¦I know its bad.
Happier with my progress I continued. Learning how to program movement and building from there. I learned about the other engines you suggested, but wanted to stick to this one since everything is in one place I can model, animate, program, rig and playtest. allowing me to spend more time learning and practicing and less switch programs. There is other thigs with unity and unreal but I wonāt talk about that now. Godot looks like itās growing nicely and might be my next engine of choice.
Cool ok ! That makes sense !
I canāt see the videos you posted, they work for you ? But I get the idea !
Thatās quite interesting ! Keep up the good work !
Videos need to be mp4 to work in Discourse. Well, other formats might work, but when I post video from Blender I render it as file format FFmpeg, encoding container MPEG-4, video codec H.264 and that always works when uploaded here.