Plastic Figurine Shader Help

I need some help with a Blender project I’m working on. I’m trying to make the model I’m using look like a plastic figurine.

I’d like it if you could create shader that would look something like a Figma or Nendoroid.

Here’s what I’m working on:

Model: MMD Vanellope Von Schweetz by capricova
(Ye, I know the shading currently looks pretty shite, but I’m gonna fix that aftwerwards.)

Danke! :^)

I would guess that any diffuse/glossy mix should get you a long way, perhaps with a subtle bump map on very rough surfaces.

With the three indicated parameters you should be able to cover a variety of plastic materials with varying glossiness. Mind you, though, that this is an exercise in lighting as well as shading.