I would like to be able to switch cameras, but use the same HUD in all of them.
I created some text objects for info and put them in a group. Then I made a group instance of the HUD, one for each camera, and parented the instances to the cameras.
The problem is that the instances do not follow the cameras, and I cannot hide the instances either (object visibility = False).
Is there some better way to do this?
Typically you place your HUD in an overlay scene.
Thanks! I have never looked into that before, using different scenes.
Do you know of any examples/guides for this?
Just try it out. The scene actuator will help you. It is not difficult.
To communicate between the scenes, have a look at the guide to messages in my signature.
I realize now I was asking for something highly google’able.
Found a simple introduction in https://www.youtube.com/watch?v=My4MgCeVm6w and a simple inter-scene communication example in http://blender.stackexchange.com/questions/28918/get-object-from-other-scene.
I will definitely have a look at your stuff too. Tank you!