Playing with nodes

This is an old scene that I use a lot for testing. Today’s testing was compositing nodes. Using Light groups, drivers, and a couple of odds and sods, I now have a custom compositing node setup (custom for this scene) that allows me to get what was always separate renders in a fraction of the time. One render, many moods. (Ignore the aliasing - this is 71% of full size just to make posting easier).

Out of the render

And my node (with a look of a spotlight through the window behind it)

Day scene

Night scene

With DoF

And all adjustable to my liking. I love these features.

2 Likes

Can you share more details about how you set this up? This is awesome!

Sure - I selected 5 light groups, one with the sun, one for the environment, one for the ceiling lights, one for the desklamp and one for the cigarette smoke (that needed to be emission otherwise it would become invisible), then I started to plug the nodes together.

The node group as presented:

Which contains an inner group. Most of what you see (other than the light group) is for the sunbeams:

And then the light group

Almost impossible to explain how I put it all together here. If I get a chance at weekend, I’ll throw a video tutorial together. There will be no modelling or texturing - just putting together the compositing nodes.

It’s really not as complicated as it looks.

1 Like