You ended up with triangles on the sides. If you look closely at the original, those two pieces actually still have four edges on the side. Try this…
Extrude a short distance. Drag the bottom row of corner vertices down a little. Then drag the top corner vertices down and out as shown. The next shape should be similar. This gives you what will become a nice curve at the corner of the mouth.
The original post you’re copying was by Torq who seemed to have an uncanny knack of seeing loops before he even started modelling. He made it all look easy (look for his “better face tutorial” when you’re ready)
Just keep in mind that every new face you make in your model should have four edges - even if they sometimes look like triangles.