Thanks for your time.
Whenever I export a *.fbx from Blender to UDK the mesh is rotated 90 degrees away from the skeleton.
Whenever I export a *.psk from Blender to UDK, blender crashes.
These are the only two file types supported by UDK.
Import directly from MakeHuman does not have this problem, and Blender is being used as a passthrough with a rig applied by MakeHuman. However, I cannot apply animations from MakeHuman, likely due to a bone weighting problem.
Please help me understand what I am doing wrong.
Thanks for any insight.