Please help with eevee volumes, I'm clueless

Hi, I have a volume shader that works great in cycles but not in eevee.
Is it possible to get the same effect in evee?
If it is, what settings etc should adjust to make it work.
attached are screen shots and the blend file

Cheers
A



just projection for shrimpblend.blend (2.0 MB)

Eevee volumes will always render as a cube independant of the objects shape, to get “shaped” volumes in Eevee you need to use a volume object with a “mesh to volume” modifier.

Thank you, that’s great