When I make a particle system on a common material like solid colors or color ramp, the hair gets pretty and gets the right color.
But if I make the particle system on a material with FACE TEXTURE option chosen as seen on the picture, and make UV mapping(eg. project from view), the particles stay WHITE!!!
Please compare the two sections on the picture, - the upper section (face texture) is ugly white - obviously not working at all - the one below linked to a plain color ramp is nice and pretty.
Does anyone know how I can let the particles hair take the color of the UV map??? I´ve spent hours on solving this
problem - used to be easy in 2.49b but now in 2.6+ its complicated…