Umm Im a little new to blender and i was rigging this dino watching a tutorial
I think i did everything right (but clearly I havent)
When I parent the mesh to the generated-rig, this happens to its tail?
why is this happening? pls help
https://drive.google.com/drive/folders/17RHPGvQj7jk8MEdJTB4etb2nFC5xrUCi?usp=sharing
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Hey there, Rigify’s Quadruple rigs have not been updated for some time. The reason why the dino mesh turns out that way is because there’s some bone constraint issues that have been left hanging by Rigify’s developers.
I turned off the Copy Transform for the Def bones and that fixes the tail problem. However, by doing so we’d lose the ability to control it with controller bones that Rigify has created (except the one at the base of the tail).
Best,
Vincentius