Is it possible to link a node set up of images from the shader editor to modifiers image slot? say the Displace modifier?
For example, I blend a couple of height maps in the shader editor with tiling, there should be a way to plug that setup to the image slot of the displace modifier. Displace modifier only uses one image unfortunately.
Also found this:
That was six years ago.
If I recall this is possible in 3dsmax. Is there any plans to add this to blender using geometry nodes or in some shape or form?