Hi ,
Just started using three.js for web dev 3d sites.
I have a 3d model of wolf that I was testing on three.js with very basic pose-anims.
Runs fine in blender . But when i try to load it in three.js it’s messed up real bad .
I have already tried a lot of tricks like Applying Transforms , Rots & Scales .
Resetting the position and then applying weights etc.
Although one trick i wasnt able to apply that was suggested in stackoverflow was :
Delete the Armature Modifier before export the json . 'cause doing that leads to empty animations
I anybody can please tell what i am doing wrong I will really really appreciate it .
I you require the json / blend file i can provide that .