If PNG compression is truly lossless, then one might as well have the compression of PNG output ramped right up to 100%, right? That would surely result in 100% compressed PNG images far smaller in file size, that look exactly the same as PNGs without any compression at all yet take up a lot more disk space, right?
Which begs the question; if 100% compressed PNGs, and PNGs without any compression look exactly the same, why does Blender even bother giving PNGs a compression option?
Photoshop’s PNG export does not give a compression option, probably because Adobe knows PNG compression is meaningless (and so P’shop can ONLY export PNG at max compression)… so why is Blender different?
Is there REALLY no disadvantage to 100% compressed PNGs?