Pocket knife

I’ve been busy with other projects and didn’t get a lot of time for personal projects, but at the same time I’m not very inspired to start/continue any big project, so I made a random thing just for fun.
I tried semi-procedural texturing (using image textures, but without UV’s or texture-painting). The result is slow to render, but it still fits my workflow for game models very well and I’m able to bake that into the standard PBR model. I will adjust the node group and add a possibility to use masks, and then I will make it into a game-ready model soon after.