I’m looking to achieve a look simillar to this in geometry nodes:
So far I tried many things by moving my instanced points on a grid but that didn’t really worked. That’s the closest I am getting to it with a noise texture:
I feel like I should edit the curve of the displacement vectors but I can’t find the node to do it properly, or where to put it.
Using a wave texture I get this:
Ideally, the point would all group up on the waves peaks.
Any ideas?