Point particle hair to a target object

Anyway to point particle hair to a target object/empty?
I’m making a stadium crowd. I want all the crowd to look the center of stadium.
Thanks in advance. :slightly_smiling_face:

You can just use a force field with a -1 value -

orient3

You can add a turbulence or some other force field as well to make it look less artificial -

orient5

pretty crude mockup

thanks @dan2. But in my case, to get the crowd in the right standing position, I have set the Rotation Orientation axis to Global Z.
Force field seems to be only working with Rotation Orientation set to Velocity/Hair.(even though its not working for me)
I’m including screengrabs for a clearer picture.

Ah, got you.

Well, technically you could still use hair/velocity for the rotation if the emitter was hidden and made only of upward facing planes (or probably the upward facing parts of those stairs).

I don’t really have a better idea at the moment except doing some python magic (which I suck at).