Pointiness with sculpt?

Hi, is possible to use some procedural selection tools as pointiness to generate mask for sculpting?

There was an add-on called Mask Tools
Working only with Dynatopo tho, not multires.
Dunno if it still works but give it a try and see if it’s useful for you.

I know, it works well, but i was wondering about a more general way, that allow building diferent addons. I mean, a way to get vertex maps from pointiness. the idea is to generate procedural erosion on the mesh of objets. Today workflows to get something similar (scratches) work only on the texture level, not on the mesh geometry.