So I’ve been using the Poliigon add-on for a while, but with materials that have little to no visible displacement.
Today I tried a “pebble beach” type material, I downloaded all the textures includint 16-bit displacement and normals, and loaded them on a plane with plenty of faces. It seems everything is correct in the node set-up, so I’m not sure why there is no visible displacement.
Would anybody be able to have a look and help me out here? I must be doing something wrong, but can’t put my finger on it.
EDIT:
I finally figured it all out. Here’s a very short tutorial I made.
Turns out you also need to change Tangent space to Object space in the nodes.
And in the material Settings, set displacement to “True”.
And after that tab in and out of edit mode to update the mesh.