Poliigon leaf textures

Hello guys, I m new here :smiley:
I started working on making an ultra realistic tree, i made a nice bone on which i should continue working, but when i previously made something like this the leaf texture was cut in 2 parts"
-front leaf
-back leaf
For some reason when I got the texture from Poliigon, the back and the front are merged together?
I m 90% there s some trick to that which will make my work so much easier, but i can t see it.
Thank you in advance for your answer <3!

Here s a pic of how the texture looks like:
https://www.dropbox.com/s/5ezth42nmoxs7bq/floare..png?dl=0


there is a geometry node. on the geometry node there is a back/front face node plug. connect that to ‘fac’ on the color mix.

EDIT: you will need to use a mapping node to flip and translate the image texture. the UV should cover half the texture. you can also cut the image into 2, and flip one of them.

I don t quite understand what u mean. Could you please make me a screen of the node map I should go with?
Also, will I have to use that technique for normal map, glossy, ref etc too?


this is basically the same of what Daedalus_MDW meant.