I’m not sure that this is in the right section. I am building a simple android/Ios game using unity and I was wonder what would be a reasonable poly count for the models that I build in Blender. I plan on essentially only have one model on screen at a time.
Also, does anyone have any links to good resources for low poly model tutorials?
That depends on a lot of factors. Main ones include:
Your low end target device
an “iPhone 3G” is going to perform differently than an iPad3 or an iPhone 4s
The resolution and types of textures you will be using.
are you doing all textures or are you using normal maps? What resolution? 256x256 textures vs 1024x1024 makes a difference.
The number and types of lights
Are you using bone animations?
I suspect that with 1 model on screen, a background drawn you can probably spend 3000-5000 polygons and still easily get 30-50 FPS on an iPhone 4s. That is just an educated guess however. Your only recourse is to make a sample model and benchmark it yourself to see what is expensive to render and what is not.
I’m going for a cartoonish look, so 3K triangles and 256x256 texture should be more than adequate. I wanted to make sure that I wasn’t getting to crazy with the model.